7 things we want for Guitar Pro 7

gp7So, now that Guitar Pro 6 has been shamed and buried, the guys over at Arobas Music are beginning working on their next instalment of their Guitar Pro music notation software. So, what’s to keep, what’s to change, what do you want to see in Guitar Pro 7?

Here’s my own list. As an avid user of Guitar Pro since their 5th iteration, I have a few things I wish for:

  1. Keep the fully configurable n-tolets (the -n:m- thing). This is important because I’ve encountered more than a few times – but more noticeable in Blotted Science’s Cretaceous Chasm – tolets that don’t play against 4s or 2s, the example here would be a 6:7 polyrhythm. It can be approximated without the n:m function, but it looks terrible, and it’s quite a pain to find out, look at that tab I made for an idea of how atrocious it looks. It sure can be enhanced, however: n-tolets crossing over bars, for example, should definitely be a feature!
  2. Ditch the RSE completely. Guitar Pro, to me, is a compositional and play-along software. It’s useful both to composers who want to write new music, and to musicians who want to learn a new song. The previous versions of RSE (“Realistic” Sound Engine), were okay because they didn’t get too much in the way, they did sound awful but at least they didn’t bother you. In GP6, there are at least two tabs entirely devoted to that!!! Moreover, if you want it to sound reasonably tolerable, you’ll have to spend a good amount of time mixing your instruments. You see what’s the problem here? I don’t want to be spending time tinkering with the sound of the instruments in the tab I’m writing or playing along to. In either case, the sound isn’t that important because that’s not how you’ll export it; in the end, you’ll either record your new song with real instruments or softwares better suited for that, or play the song you learned with a live band. MIDI is perfectly fine. It doesn’t sound natural at all, but at least you know what is what, and you can hear every instrument played together perfectly – which is useful when you want to hear if something’s wrong. The only reason I’ve installed RSE on GP6 is because it was required to export tabs in WAV format – which can be especially useful when recording a song – but that also bring the next point:
  3. The export to WAV function in GP6 is done better than in GP5, except you can’t export the MIDI player, unlike its older brother. Exporting in WAV in GP5 was a mess: you were required to actually play the song, and it was recorded with either the default system devices or another recording device of your choice, but that means that it takes as long as the song is to render it, and if there are noise around you or from your computer, they will be kept in the WAV file. Nonsense! GP6 did a better job because it actually renders the piece at a faster rate, and doesn’t require you to play it at all, but it won’t allow you to export it if you’re not using RSE! With all the bad things I’ve said about RSE in the previous point, you’ll understand that this is unforgivable. Let us export MIDI into WAV, for God’s sake!
  4. Stop putting arbitrary limits to the number of strings an instrument can have! Instead, put practical limits: for example, limit the number of strings on a tab to how much fit on a sheet. It might sound silly, but if you play with a Warr Guitar or a Chapman Stick, which can have 10, 12, or even more independent strings, sometimes up to 24, you’d need at least 2 separate tracks on the tablature, and that’s really annoying to work with. In GP5, the limit of strings was imposed at 7, and then 8-string guitars became popular, but you couldn’t fully tab out their parts: you needed two tracks; In GP6, the limit is now at 8 independent strings, and now 9- and 10- string guitars become more popular! I say stop it, and put only practical limits to the number of strings an instrument can have.
  5. Bring back tablatures for percussions and keyboards! Please! Not everyone is proficient with classical notation, and a lot less are proficient with drums notations. Bring back the tablatures for them, like in GP5. Even if it makes no sense to put numbers on strings for a drum, or a keyboard, or a clarinet, etc. We still get used to it, I can even tell you that 36 is the kick, 38 is the snare, 46 is the open hi-hat, and so on, but I have no clue about what the classical notation for drummers means! Let us just put numbers on a tablature for drums, and any other instrument, just because it’s way easier, and more user-friendly.
  6. Bring on microtonality! I mean, more than hardly accessible quarter-tones, I want the whole deal! With the advent of xenharmonic artists, Brendan Byrnes to me in particular, microtonality is becoming more and more popular. However, the softwares to create such music are rare, expensive, and not that user-friendly at all. I’ve recently tried out Mus2 (Musiki), which makes a wonderful job for microtonal fans! You can decide your tuning with such liberty: decide how many notes are in your scale, decide down to the precise Hertz the frequency of each note in your scale, or let the software figure it out by feeding him ratios or cents. However, the “writing” part of it is pretty awkward. I would love to see a Guitar Pro-based program with such liberty of motion in microtonality. For example, if you decide to go with a 22-EDO (Equal Divisions of the Octave) scale, then, on the tablature, “22” on a string would be an octave higher than “0”, instead of “12” on a regular guitar or tablature. This would also help the microtonal artists and community grow stronger! I’m sure if Arobas Music require some help, I know a few guys who would be really glad to help!
  7. Bring back the possibility to switch instruments on one track! When writing music (mostly in progressive music bands with keyboards or uncommon instrumentation), I often switch back and forth with various instruments, pads, and leads. This functionality was there on GP5, and it was really convenient: I had a progressive metal song on just 7 tracks! On GP6, the same song takes 53 tracks… FIFTY-THREE TRACKS! And it’s just unplayable: the program won’t even play it, it just crashes, and even the technical support wasn’t able to play it. So please, bring that back in GP7!

So, what do you think of my wish list? Do you have something you want to see in GP7? Let’s hope that the developers at Arobas Music are listening to their customers! This list will help the musicians, the composers, and the company, too! I’ve already had feedback that if all those wishes are in GP7, it’s an automatic buy! So, please, do this for us, and do this for yourself!

Update (the voice of the people)

  • Cross-functionality with finale and Sibelius (import/export).
  • Less ugly interface (less vertical).
  • Different tempos and time signatures simultaneously, on different tracks.

43 comments on 7 things we want for Guitar Pro 7

  1. GP6 user says:

    Did you know that you can still use these instruments with tab as oppose to classical notation? Anything aside drums you can load a 6+ string guitar and change the instrument to your choice. But I agree with a lot of this, like crowded tracks and the sort. However, I’ve made shortcut ways of dealing with a lot of these problems, and if I do need some of the features I miss for GP5, that’s just what I go use. Because of my recording background I had little issue learning their amp models, and I’ve made templates for everything I need and it has made the use of that program far more practical.

  2. Tass says:

    Hi… these are my suggestions that I posted on Arobas’ website back in 2011

    I use Guitar Pro in a variety of ways but mostly as a composition tool and as a notation program for presenting printed music to students… here are my suggestions:

    • I think being able to switch between Tab, Notation or Slash chords within the one stave would be useful
    • Being able to have a variety of bar number configurations (i.e. bar A, B, C then 1,2 then 2a, 2b, 2c, 3 etc)
    • Not sure what they are called but double diagonal lines to indicate a break in the score so that a conductor can cue music… and having a wider range of musical symbols to be able to insert into score
    • Enhanced stave spacing between Tab, Notation, Slash chords and/or other instruments (i.e. individual stave spacing by dragging with a mouse)
    • Being able to repeat multiple bars (more than two)
    • Having multiple time signatures and key signatures within the same bar for different instruments could be cool
    • Being able to move directional symbols (DS al Coda, Coda etc), Dynamic markings, Tuplet markings, Notes/Rests and all Text markings within the score by dragging with mouse… basically being able to move everything freely
    • Having the option of having tied notes across the bar in Tab with or without a bracket in the consecutive bar/s
    • Being able to change clefs or instruments within the same stave
    • In the chord tool having chords appear relative to the key (i.e. In key of E a G#m appears as G#m, not Abm)
    • Being able to use actual note names in notation stave rather than Tab numbers and a short cut key for putting notes up/down an octave
    • Having bar completed with rests as you work in the bar (i.e. if I input a crotchet note in a bar and move to next bar it automatically fills that bar with appropriate rests – crotchet rest then minim rest)
    • Being able to input multiple ending bars (useful for when writing out several exercises)

  3. Daniel says:

    Is there even going to be a Guitar Pro 7? Arobas Music hasn’t upgraded for 3 years.

  4. Bill says:

    Standard notation should be instrument independent as it is in real life. Once I enter a score as standard notation, I should be able to use it to generate tab for any instrument that has the tonal range of the notation. Why should I have to re-enter the standard notation for every instrument in the ensemble?

  5. John says:

    GP7 in my oppinion should have:

    1) Imports for VSTi(Virtual Instruments). So for example I could plug in VSTi Drums and when I hit the play button the drums’ sound would come from the VSTi and not RSE, or VSTi steel guitar, piano, bass, strings, violins…Imagine a mixed and masterd song finalized, with the VSTi plug ins, I could “view” a song like that just from inside GP7. And of course VST effects, like reverb, eq, chorus, compressor… (Number 1 priority for me: the VSTi plug ins) hope you get my point, and if you don’t reply this so I can be more specific.

    2) More and more MIDI options, I mean GP6 has velocity: ppp, pp, p, mp, mf, f, ff, fff so it’s like having: 12.5% = ppp, 25% = pp, 37.5% = p, 50% = mp, 62.5% = mf, 75% = f, 87.5% = ff, 100% = fff, but where’s the 2%? or the 83%? I can build the instruments velocity only with 8 options. Hope I had 100, 0%-100% options. I don’t saying that mf and ff or pp… should be removed, I am saying that in the Automation editor (F10 to pop up) should include a tab called Velocity or something like that, and will allow you to adjust the Velocity of every note.

    With few words I am saying that GP7 should be something like a “MIDI DAW”.

  6. I like most of this, but I’m rather fond of the RSE myself. I like hearing it as an approximation of what it might sound like in real life. I find it, I guess, fascinating. The said, the option for Virtual Instruments (VSTi) seems pretty awesome.

    But also, I’m one of many who want real notation abilities for a scratch up or down strings, instead of having to do an approximation.

  7. Paddy says:

    Guitar Pro 5 is almost 10 years old and I still prefer it to GP6. GP6 has many things I like, but far too many things I hate. I hope GP7 can combine the ease-of-use of GP5 with the upgraded and expanded features of GP6. These are the things I hope GP7 will do right:

    ~ [ Proper Backwards Compatibility ] ~

    GP6 completely mangles perfectly good tabs which were written on older versions of the software. You can’t just load in a GP5 tab and play it back; you have to spend about 40 minutes reconfiguring all of the bends and tweaking the slides. GP7 needs to be more “conscientious” of older tabs and render them in a way which is comparable to that of earlier software versions. For instance, if the bends in GP7 are handled differently than they were in GP5, the software should recognise this and automatically adjust them. If people new to Guitar Pro start with version 6 or 7, they’ll discover that most of the tabs on offer throughout the internet look and sound awful. Arobas is insane to overlook this fact; it’s in their own interest to ensure that potential customers have the best experience possible. They’re definitely not having such an experience with GP6.

    ~ [ Better Palm-muting in RSE ] ~

    The palm-muting has gone from bad (GP5) to awful (GP6) and I hope GP7 doesn’t continue down this path. A guitar tablature program with non-existent/feeble palm-muting is as unforgivable as a word processor without a working bold function.

    ~ [ Proper MIDI Exports ] ~

    The MIDI files produced by all versions of Guitar Pro to date seem to be riddled with non-standard characteristics which cause them to sound strange when played back, even when the tab itself sounds fine in GP. Mix tables for things like gradual tempo or volume changes cause media players to to get confused and completely scramble the desired effect(s). This needs to be fixed.

    ~ [ ASCII Export Improvements ] ~

    ASCII tabs are still the most popular and most versatile tabs out there, and will always be in great demand. With that in mind, it would be extremely helpful to have much more control over the exported text to cut down on the laborious task of cleaning it up manually. I’d like to be able to define my own tablature symbols/legend, one example of which is my preference to use back slashes and forward slashes to indicate slides, instead of the GP standard of using the letter “s”.

    ~ [ VST Instrument Support ] ~

    As far as I know, this is planned for GP7. If true, it might be enough to make me buy a copy even if the software hasn’t improved in any other way since GP6.

    ~ [ Optional Old-style Drum Input ] ~

    Probably the most requested feature for GP7 is the ability to input drum tab using the pre-GP6 MIDI number system, entered directly into the tab stave. This is an absolute must – my drum tabs take 3 or 4 times longer to author in GP6 than they do in GP5. It’s so unintuitive and cumbersome that Arobas really should sack their UI team.

    ~ [ Half-decent Optimisation ] ~

    Guitar Pro 6 runs like absolute dogshit on my PC, and has done so on several PCs throughout the years. Interacting with the tab stave is like trying to jog through molasses. This has been true across all patches since the program was released. Here are my current PC specs, so you can tell me if you think my expectations of smooth functionality are unrealistic:

    SSD hard drive
    32GB Corsair Ballistix Tactical DDR3 RAM 800MHz 8-8-8-24
    Radeon 270X 4GB GPU
    AMD 8350 8-Core 4GHz CPU
    MSi 990FXA-GD80 motherboard (on-board audio)
    No real-time anti-virus software

    ~ [ Playlists ] ~

    I’d like to be able to queue up several tabs to play one after the other without my input needed between songs. A small request, but one that will make me very happy.

    ~ [ Better RSE ] ~

    GP6’s RSE upgrades were promising, but all of the non-guitar instruments sounded dreadful. Like, severely out of tune and sampled from amateur musicians. It’s no exaggeration to say that they were unusable.

    ~ [ No Regional Pricing ] ~

    It costs me about 40% more to buy GP than it does for people in the US or Europe. Not cool.

    • Stevie Scheezle says:

      Nope, its just that bad of a program. It’s like they put hardly any effort at all at the attempt to make a quick buck. The program even after all the updates is still buggy as all hell and lacks many setting adjustment options.

  8. – Grand Staff for guitar. Treble and bass clef in standard notation.

    – A release date (hurry up)

  9. Jabi says:

    #5!! Bring back tablatures for percussions and keyboards!! YES!!!
    And try to bring back the short latency when i press a key for intruducing a note like in gp4 (not a hardware problem, macbook pro i5, 8gb ram…) (like paddy said: ~ [ Half-decent Optimisation ] ~)

  10. Your points are clearly reasonables, however you should spend more time working with Guitar Pro 6. When I first opened it I hated it, but as I started learning music sciences, such as mixing, equalisations and how effects do work, Guitar Pro 6 is almost perfect. Although the transition through gp5 system to gp6 is really tough, it’s completely recomendable. You can still change of instrument using the same track, you can make keyboard and singer tracks using tabs. What I do not share is the return to the old drumming system. Are you kiding me? With this new system you can change and edit and experiment with sound in the drumming tracks, in gp5 though there were like 4 different drumkits the edition was limited to single midi samples, in gp6 you can shape the drums in the way you want and bring new sounds. It also helped me learning how to set amps and masters when playing, so give it a chance!

    • Well, to each his own. But, you see, I use Guitar Pro to write music, no matter how rude, synthetic, or fake it sounds via the logiciel. Its only use is to write music and play it back to me. So long as the rhythm and melody are just, I will be able to place everything in my head in order to record it later on. I don’t want to mess around doing post-production work, like mixing, tweaking amp presets and stuff, on a program like that! That is, to me, a waste of time and effort because, honestly, who will use the sounds you get with Guitar Pro to publish music? Certainly not me… I don’t even use the RSE they implemented, it sounds absurd and I have to waste too much time trying to make it sound half decent, and for the only reason to make it barely listenable, discernable! I only use the MIDI sounds and it’s perfectly fine for composing music, and composing music is the primary goal of a logiciel like Guitar Pro. The question of the drums is related to this, too. I don’t want 50 different drumsets, I only need one. And even if the set doesn’t have all the parts I can think of (countless toms, multiple crash, splash, chinese cymbals, etc.), I can still write them in Guitar Pro and change the MIDI hits with the software I will use to program drums. And if I’m lucky enough to use a real drummer in the process, those will merely be guidelines to him, and I can explicitly tell him what I want in what part of the piece. My problem with the new drums mechanism isn’t their sound or variety, but rather that they erased the possibility of writing drums with tab notations, and you can only use classical notations, which are more time consuming and also require you to re-learn how to write drums.

      • Manuel says:

        Yeah, I use Guitar Pro for the same reasons as you (also, best way to learn guitar/songs).

        I understand the point that no one really cares about GP as a production tool, but I think that sometimes the MIDI can be deceiving while writing and the end results can vary a lot, so having another option to test different sounds on the fly is cool. The vsti route is probably the best, but not a lot of people have a big library and guitar vsts often suck. So having a more guitarcentric approach to guitar simulation is cool, so I say keep the RSE, change the fucking interface (GP6 is cluttered with RSE bullshit that will still sound like shit).

        I agree pretty much on everything else, except the drum notation, I find it more intuitive the gp6 way. Still don’t know how they fucked up the piano/other instruments and not giving the option to put tab notation, it’s just plain stupid. It’s a product for guitar players ! I get that doing the whole range of a piano is impossible in a tab, so switching between tab and standard notation on the go but at least give us the option like in gp5, just change the sound and keep guitar range without having to do stupid workaraunds. Or even easier: just keep adding more strings to the tab and that’s it !

  11. Cliff Jaded says:

    1. Hide Empty Staves on Multi-track view (Like Sibelius)
    2. Ability to colour text / notes / tabs
    3. A bit more formatting options for staves and pages (make stave last stave of page for e.g.)

  12. Guitar Pro in general really just needs to die and be replaced by something more flexible, or even open source.

  13. Craigar says:

    Are you all shitting me…..Arobas does one thing and one thing only…Guitar Pro….GP6 was a total revamp of GP5…..they listen to input….and it’s insane to think they haven’t been adding, deleting, or changing features that will be the best for their next release…..I’m not a programmer but I am an Electrical Engineer….so what I do know is that the development and redevelopment takes time….especially in programming and trying to cross-integrate with outside software and technologies…..I understand this is just a wish list and I’m sure they’re listening…..just remember….they know what their product does and it’s limitations better than any consumer…..I’m betting any revision they do will be awesome…..but with their product, if you decide to upgrade…you have to put the old versions aside and really learn the new version…..otherwise, don’t upgrade….or look for something else….nIce apologize if I came across as a dick….I’m simply saying….a lot of us use their product….which means they’re doing something right….and I’m sure they’re not just sitting in a hot tub dipping Cuban cigars in cognac!!

  14. Rockinsane Inthebrain says:

    Totally agree with you on #2 and #7 !
    I’d also like to be able to keep the time signatures when copying/pasting… it’s unbelievable that guitar pro does not keep them!!!

  15. Olean y Adonto says:

    What I really think GP7 needs, is a merge-tool. I write songs with a friend and we are using git. But to avoid corrupted files, we have to commit and push each change. It would be better if GP had an editor to show the differences between similar files and allows you to keep the one or the other.

  16. j glassy says:

    As a new Guitar Pro v6 user, primarly using it for composition, I wish they could find a way to support live input from ASIO4All (USB/guitar interfaces) as an alternative to MIDI . I have a Lexicon Alpha USB interface). It would dramatically speed up the first pass on creating new scores from the guitar :)

  17. SethComa says:

    “7. Bring back the possibility to switch instruments on one track!”
    this is available in GP6.

    I personally really enjoy the RSE. Im horrible with recording equipment and can’t afford it anyway, so to be able to put my own music on GP and have it sound half decent is a big deal for me.

  18. John says:

    I Agree with SethComa, I really like the RSE, it provides a lot of depth to the program and a lot of opportuninty for a lot of people like him. Also you can still tab for keyboard by tabbing it up on a guitar track and then switching the output sound to play through a keyboard using the RSE. I did a full review of it over at where you can read more great reasons why Guitar pro 6 is awesome http://djenthub.com/guitar-pro-6-review/

  19. SilverRain says:

    At Number 5: If you’re going to write, record, perform, etc music, you need to be able to read music. Call me a traditionalist, but reading music is fundamental to being a musicIan. Some get away with it, but since you’re using a notation program, you should be able to read music~

    • Mario Dupuis says:

      It is imperative to learn that. And for the time consuming RSE settintgs to make it sound decent: think about using real gears, real mixing equipment, with real mix settings. How hard it is to set up a recording studio to get a decent sound? If you are a guitarist, bassist, how much time you spend on adjusting a tone, fine tuning a rack mount equalizer, finding the right settings on the ton of equipment a studio might have? That’s what the knobs are for in Guitar Pro.

      About those who put songs in youtube that try to sound thrashy, or metal: find the palm muting sliders. Speed metal: slider almost fully to the right, for slower metal songs or clean palm muting, it’s between 1/2 to 3/4. And use the notation PM on the score, it not only looks like a real score, it’s not only decorative, it does provide the chuggy-chug you like in your palm-muted riffs.
      RSE: has to be kept. Don’t wanna sound like shit? Purchase the sound banks, they are very well priced, and you get many more options for many instruments, and since not 2 instruments sound the same, you’ll probably find one that suits your audiophile ears.
      Would like more amp options. The ones we have are good, but pretty generic. How do I reproduce the sound of a Marshal, or a Mesa Boogie? Maybe one of them represents that in real life, but that would be nice to be able to identify their original inspiration in the program. So far I only identified a few effects by their real life inspired models, like the Boss Classic Metal dist pedal, the Heavy pedal (that one was mine back in the days), Cry Baby wah, and of course that Eddie VH amp. Pretty much work like in real life. Could we also get that effect that creates vibrato bar dives and climbs? You know, that Van Halen one that even Kirk Hammet used on one solo in Death Magnetic? That would be fun. If it’s already there, tell me.
      What to add: well, pick slides do not have a sound. They simply create a single muffled note. It would be cool to not have to find workarounds to get that scratchy sound most metal songs have in them.

  20. Uh… what happened to all the old comments? Why have so many comments been deleted?

    • We changed the comments system to Disqus. I’m sorry to hear that means old comments got deleted.

    • It appears to have happened again, with only 9 comments, and your reply to me in my email but not here.

      But anyways, let me relist my wishlist…

      1. Cross-functionality with other music platforms like Sibelius, Finale, etc.

      2. Keep the RSE. MIDI is, too me, nails on a chalkboard. I hate MIDI with a passion. It sounds like shit, and I can’t hear what’s in my head with MIDI. I prefer having something like the Real Sound Engine. But a) make it more user-friendly (I have way too much trouble doing mixes to make it sound like a real recording), and b) include RSE for the orchestral instruments (string, brass, woodwind, percussion, etc) and keyboards and synths.

      3. I’ve gotten used to the drum notation, here. With a little practice, it isn’t that hard to use. There is a menu you can open that tells you which notes correspond to which drum or cymbal on the drumset. But perhaps the option to switch to the old notation would be a good idea.

      4. Actually, this really is an expansion of point 2a, but perhaps have some mix presets (not like the RSE presets we already have), so people can just load those. The complaint about having to go into the RSEs to mix each instrument to sound good is a legit complaint, and Guitar Pro should have things to make that easier for those of us who are perhaps not so good at it.

      5. This isn’t really germane to Guitar Pro, except that they have a contract interest, here. I think MySongBook is wrong-headed. If I can buy a book of tabs that I have with me always, I should be able to have that with MySongBook, as well. I should be allowed to download and save the tabs I purchased with my own money. They should belong to me completely, to do with as I please. And if I’m unintelligent enough to upload them, I will have to face the consequences for that, but we already have laws governing that stuff. I should not have to go into MySongBook to be able to open the tabs that I purchased, and then only be able to play them. I should be able to have them saved on my computer, and when opened in Guitar Pro, they should be fully functional and editable.

      Maybe a compromise can be found where, when a person edits an original MySongBook copy, they have to save their edits as a new copy.

      6. It would be cool to have an online GP cloud, where I can save back-ups of my files. This would be much more useful when crossing original tabs between the computer program and the phone app, or from one computer to another. Essentially, I should be able to load my Guitar Pro, with my saved tabs, either on my phone or on another computer. I use DropBox now for this, but it’d be nice to have a GP-dedicated Cloud, too.

      That’s all I can think of off the top of my head right now…

      • NejiHyuga900 says:

        Microsoft’s GS Wavetable Synth MIDI soundfont that’s on like every Windows OS by default is pretty over-redundant, boring, and doesn’t sound that great. But not all MIDI soundfonts are terrible. Download Cool Soft’s VirtualMIDISynth and download some soundfonts for it. There are soundfonts that sound WAY better than Microsoft’s generic MIDI soundfont, like 8MBGM Enhanced, which was a MIDI soundfont made to enhance MIDI music in the Descent FPS games and other DOS games.

        But I too want RSE to be kept in Guitar Pro. I really like RSE in Guitar Pro 6 (though I wish there were Pipe/Church Organs) but they can be better.

  21. James Ecclestone says:

    Invert colours so the background of the score is black and I don’t go blind looking at the thing.

  22. I love the fact that I can write a song on GP6, export it as MIDI into Cubase and then use it as a guide track to record each part. Very cool. Plus once in Cubase you can export the MIDI as a WAV file.

    • You could do that already in GP5, and probably in earlier versions too, but I have not tried them. If you open a GP5 file with GP6, and then try to export it to MIDI, it will be full of errors like sustain notes and notes above the 24th fret not transferring correctly.

  23. Charlie Rider says:

    I would use the instrument board more if the guitar fret board was configurable.It will go right or left hand but the 6th string is on the bottom which when I and everyone else is learning from another guitar player he/she is reversed from you and the 6th on top. be nice if it could be flipped to which way was pleasant to the learner as that is what the program is used for alot..

  24. Marc Volgers says:

    I’m quite fond of the RSE. The drums are reasonable, I use ‘m for recording! I mainly write progrock/metal and the dist/od guitars are ok. BUT: to make it sound less worse, you really have to use dynamics and up/downstrokes. E.g. a 16th note riff of only the open lowest E-string sounds afwul. But: use up/downstrokes, emphasis (a little bit) the 1st, 5th, 9th and 13th note and it sounds quite acceptable.
    I often see guitar pro tabs of people who don’t use it to the fullest. The most sad thing is when people couldn’t find the palmmute and use staccato (you know, with a dot under the note) and/or rests to “simulate” the palm muting. E.g. A riff with 8th notes palm mutes is written with 16th notes, alternating beween a sixteenth note and a rest. This sound awful!
    And why do people don’t set there notation to the correct key? Is that so hard? I’ve seen songs in e.g. B which turns out to be a chaos of sharps all around. Set the key to B and voila: it looks neat.

    • Marc Volgers says:

      Ok, one issue with the drums. They’re mono :-( Now I’ve got to do some magic to get it stereofied. I’m working on a progmetalsong, which last for about 50 min (divided into 7 parts) and I really want stereodrums. So, now I exported it to tef (Tabledit). Tabledit has a nice feature: you can select just ONE LINE of notes (e.g. all notes on the E string) and copy, cut, paste delete it! This makes it easy to create several track, for each drum”string” one, copy per line and now I can export to mid, musicxml etc. Unfortunately… importing to Guitar Pro still doesn’t do the trick… So I’m going to look further!

  25. Crashzero says:

    RSE Rules get gud! I’ve been uses gp6 for years and yes it took a while but the sound engine is good just got to tinker with it a lot which on the page you say ditch rse, well if you ditch rse might as well just get ultimate guitars pro tab. rse is really important to me and i was kinda hoping now that tech is even better since 6 came out might be able to get even more realistic effects and stuff. just look at all the things like ax effects, two notes, Sibelius, guitar rig 5 and there are heaps of other ones. yes i get it want be as good as them but there would def be a jump in quality.

  26. Toze says:

    There is an important BUG on GP5 and GP6 they CANT transpose Chords.
    How in the world you write a program that transposing dont work properly.
    Fix it and I will buy GP7
    I love the workflow on GP5.
    Thanks

  27. NejiHyuga900 says:

    1. Agreed.
    2. I completely disagree. I actually make music with Guitar Pro 6’s RSE. But they need to add more realistic sounds and bring in Pipe/Church Organs.
    3. Agreed.
    4. Agreed.
    5. Agreed.
    6. Just pre-bend at 1/4 height?
    7. Agreed for MIDI but in RSE, you can change effects/variations mid-song under Edit -> Variations if you set different amps/effects on a different variation.

    Also, I don’t know if you mention this (I didn’t read the whole article) but my number 1 suggestion is FIX THE MIDI! MIDI sucked in Guitar Pro 6, during playback, and even after exporting to MIDI. MIDI in Guitar Pro 5 is so much better (which is why when I create MIDI music in Guitar Pro 6, I first convert it into Guitar Pro 5, make fixes in Guitar Pro 5, and export it as MIDI from Guitar Pro 5).

  28. Nejc Panič says:

    I would liek the ties to work…..
    and the let ring option to work in exported file (wave)

  29. Justin Percival says:

    Spot on with everything here. I’m still using GP5 as my regular composition software because GP6 is too clunky to use. Your suggestions/complaints are the same as I have. All I really need is a lightweight tablature program that doesn’t scream at me in french when I inadvertently step on a bug.

  30. Jesse Honkanen says:

    Ditching the RSE would be one of the worst things that can happen to GP. People use this program to compose songs, like I do, and somewhat listenable sounds save me from endless cringing caused by MIDI-sounds. If I remember right, you can still disable the whole RSE thingy in GP6 and forget about it. No need to mix anyhting. I only bought GP6 to replace GP5 because of the sounds, and I don’t mind an effortless mixing to try out what could sound good in real life. As a drummer and a pianist I couln’t possibly tell what sounds great with guitars in real world if I only composed my songs with MIDI sounds. I think you get the point. Sure, there are things to improve in RSE, but it’s better than nothing since it gives me a faint clue of real sounds.
    Propably the biggest improvement I’m waiting is the chance to chance volume (talking about ppp, fff, mf, p, mp) on single notes on a beat. This was possible in GP5. Using piano in GP6 is more than awkward. E.g. when you ascend the scales ½-steps at a time, having each note “forte”, every second or third note sounds like “forte fortissimo” and the rest are “forte” or “piano”. The volume varies depending on which note is being played. It really makes it annoying to try and get a piano part sound good in a song.
    Same volume problem goes for the drums. Snare drum is too silent, and making it “forte fortissimo” is too much plus it makes all the other percussions in the particular beat too loud. Same goes for toms. A drum fill with all toms doesn’t sound “same-volumed” when using “ff”, “f”, “mp” etc..

    It’s more than “guitar pro”, it’s an instrument pro these days, which is only a good thing. RSE stays. Improvements are needed (= features back from GP5).

    Also synthesizer strings sound like ass. Please do something.